
For the past 3 years I have continued my research – Making the Absent Object Present’. It has developed to include Volumetric Video Capture of life scale ‘hologram’s seen from a free viewpoint (6DoF) delivered to various devices. These include: Hololens2 (above), Quest3, XReal smartglasses and consumer smartphones, both Android and iPhone.
I am currently engaged in capturing Contemporary Performance Artists to be viewed in mixed reality with 6DoF ( free viewpoint) in the locations (including outside) where they originally performed live. More posts will follow on this actual event, which is opening in April. Keep looking for regular updates.
The eventual aim is to include life-scale ‘holograms’ of exhibition curators (not as avatars) as virtual guides in exhibition spaces. This is not VR (virtual reality) as content is seen, not in an enclosed virtual world, but in the real world in MR (mixed reality).
Virtual curators guide visitors (wearing untethered smart-glasses similar to everyday spectacles, instead of audio-guides) moving through physical display spaces and exhibits. These physical artefacts can be seen by visitors alongside high visual fidelity life scale ‘holograms’ of remote or stored collections loaned from other organisations, ‘holograms’ of artists describing their work, or performers.
The primary objective of this research is Accessibility in terms of more affordable production costs, and ease of use for those already familiar with filmmaking and photography. To reduce complexity, no coding or Computer Generated Graphics are involved. To demonstrate this, all facilities have been self-funded by myself as a post-graduate technically aware student, albeit one retired from a business career. My aim is to make content and mixed reality exhibition production more accessible to people like yourselves. Today it is only accessible to those who can afford external studios and multiple technical specialists.
Content is authentic and realistic because humans and artefacts are life-scale digital photographic replicas of themselves. They can be viewed as you would in real-life by physically walking around them to see the whole person or subject at life-scale in 3D.



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Coming up: The multi-camera volumetric video capture research studio. Then a portable studio run on a laptop.